The HoloLens 2 is an expensive headset that is enterprise focused and designed to be comfortable to be worn over longer periods of time. According to Microsoft, even someone with glasses would be able to wear it comfortably and be immersed in the AR experience. Unlike some of its consumer-oriented counterparts, it does not use any controllers. Instead, it is equipped with advanced hand and eye tracking to provide interaction with the 3D space. The whole experience is designed primarily to be intuitive and make the user forget the fact that they are wearing a headset at all.
A Step Above the Rest
Although eye tracking is not something that is widely available in most AR and Mixed Reality headsets as of yet, HoloLens 2 is equipped with sensors that are capable of tracking the movement of eyes to bring in another dimension of interaction to the whole experience. Apps and the menu system of the device are programmed to use voice activation in combination with hand motions and eye tracking, eliminating the need for handheld hardware controllers.
A World of Possibilities
Microsoft is targeting the device at training and education from the outset, where companies will be able to make use of the available toolkit to design and experiment with creating complicated 3D spaces to provide intuitive training experiences to whoever that is wearing the headset. For an example, floating arrows can be used to guide someone with step by step instructions through a large factory floor, a museum or maybe even through an exhibition floor. Perhaps, another use case would be to design large interactive models of aerospace devices in 3D space to train engineers and university students.
So Much Promise
The provided toolkit is supposed to be easy enough for businesses to use and quickly put together interactive experiences, with the potential to do so much more as the technology evolves. According to Microsoft, what the device aspires to do in the future is so much more than what we are able to do with it today. For example some of the promises which involve HoloLens 2 – like doing things anywhere in the real world, and connecting seamlessly with the cloud to render complicated graphics are still works-in-progress. Delivering on its potential requires the infrastructure such as fast 5G connectivity and the supported cloud computing services to be readily available as well.
AR is still in its fetus stage, and is very much an ongoing learning experience for all those who are involved, starting from companies like Microsoft to innovative startups and researchers. We are still learning and conceptualizing the ways we can put the technology to use, whether it is in the consumer space or the enterprise. The possibilities are endless. We are clearly only scratching the surface of AR and Mixed Reality tech.
How would you feel about trying your next watch on your wrist before you buy it online? Or maybe seeing how those fancy new wheels would look on your car before spending all that money on them? Perhaps you’d like to teach your kids about those strange looking plants you come across on your next visit to the park? That’s the kind of Mixed Reality powered future we are thinking of – unleashing the power of AR and VR in consumer as well as industrial spaces. Get in touch with us to learn more.